MC LOD Combinable
The MC LOD Combinable
component functions similarly to the MC Combinable component but is specifically designed to work with LODs (Level of Detail). It allows you to show only the correct LOD level based on the camera distance and LOD settings.
When using the MC LOD Combinable
component, you can assign LOD meshes to the corresponding LOD levels. The component will automatically determine the appropriate LOD level to display based on the camera's distance from the object. This ensures that the most suitable LOD is rendered, optimizing performance without sacrificing visual quality.
Setup
To set up and use the MC LOD Combinable
component for managing LOD levels, follow these steps:
Create the LOD levels for your object: Determine the different levels of detail required for your object and create meshes representing each LOD level. Ensure that the LOD meshes are properly optimized for performance.
Add the
MC LOD Combinable
component: Attach theMC LOD Combinable
component to each individual mesh within its respective LOD level. This can be done by selecting the mesh object in the Unity Editor and adding the component through the Inspector window or by using scripts.Configure LOD distances: Set up the LOD distances and their corresponding thresholds. These thresholds define the camera distance at which each LOD level should be displayed. Adjust the LOD distances based on your desired visual quality and performance requirements.
Assign LOD meshes: Assign the appropriate LOD mesh to each
MC LOD Combinable
component. This ensures that the correct LOD level will be displayed based on the camera distance.Test and optimize: Test your scene and observe the LOD transitions as the camera moves closer or farther from the object. Adjust the LOD distances and LOD meshes as needed to achieve the desired visual quality and performance balance.
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