Photon
public static class NetworkRunnerExtension {
public static void SafeDespawn(this NetworkRunner runner, NetworkObject obj) {
obj.gameObject.LazyDestroy(() => runner.Despawn(obj));
}
}Runner.SafeDespawn(Object);public static class NetworkRunnerExtension {
public static void SafeDespawn(this NetworkRunner runner, NetworkObject obj) {
obj.gameObject.LazyDestroy(() => runner.Despawn(obj));
}
}Runner.SafeDespawn(Object);